Welcome to the Settlers III Wiki
The player guide to a slow, regional Minecraft survival server set in a cold, rain-washed archipelago.
The Caeldun Isles · full map page · mining · forestry · crops
About Settlers III
Settlers III is a survival world where the land decides what you can build. Like The Settlers I and II, every region has plenty of something and none of something else, and progress is slow. No settlement can make everything it needs, so wealth comes from where you settle, what you produce and who you trade with.
The Caeldun Isles are a huge, cold, rain-washed archipelago of forests, moors and mountains. Distance is real: there's no teleporting, carrying too much slows you to a crawl, and the open sea can only be crossed by ship.
- Regional resources: ores, crops and animals differ by land
- Weight: heavy loads slow you, and heavy armour sinks you
- Gravity: buildings need support, and wide mines cave in
- Ships: build them from blocks and sail your cargo home
- Nutrition: protein, fruit and veg, grains and water
- Hard death: you drop everything, and there's no teleporting back
- A gold economy: player-run shops, paid in real gold
New here?
- Getting started: where you arrive, what you carry, your first days
- How Settlers plays: everything that differs from vanilla, on one page
- Lands & regions: what each part of the world offers
- Commands: every player command
New settlers arrive on a long sand beach on the warm, gentle island of Tirwenn.
The core rules
- Regional scarcity: every land has its own ores, crops and animals. Nobody is self-sufficient.
- Weight: carry too much and you slow to a crawl; heavy armour sinks you.
- Gravity: buildings must hold themselves up.
- The open ocean: kills swimmers and small boats. Build a ship.
- Nutrition: protein, fruit and veg, grains and thirst.
- Gold is money: players run the shops.
- No shortcuts: no teleporting, no keeping items on death, no elytra, no Nether, no ice highways, no placing water.
The five lands
| Land | Known for |
|---|---|
| Outer Isles | Diamond, redstone, gold; wild sheep and horses |
| Northlands | Coal, quartz, amethyst, lava; wolves and bears |
| Spiderholme Isles | Lapis; the only pumpkins and chickens; whales |
| Breadbasket | Wheat, carrots, melons, sugar cane; emerald |
| Rainlands | Rich iron; ancient oakwood; wheat barely grows |
All articles
The world: The Caeldun Isles · Lands & regions · Resources & ores · Wildlife · Weather & climate
Survival: Nutrition & thirst · Farming & crops · Weight & encumbrance
Custom features: Custom crafting & items · Banned & changed
Building: Gravity & building · Tree felling · The living world
Travel: The open ocean · Ships & sailing
Trade: Gold & shops · Panning
Reference: Commands · Glossary · What's coming
Articles are marked Live when the feature is running on the server, Partly live when some of it is, and In development when it's designed but not switched on yet. Numbers come from the server's live settings and may be tuned.