Settlers III WikiThe Caeldun Isles
Survival

Nutrition & thirst

Live

Four meters (protein, fruit and veg, grains and thirst) that a varied diet keeps topped up.

On top of the vanilla hunger bar, you have four needs. They show as a bar at the top of the screen whenever you're in a Caeldun world, and /stats prints them in chat.

Protein
Fruit & veg
Grains
Thirst

How fast they fall

MeterLost per Minecraft dayFull to empty
Protein3.5%about 28 days (roughly 9½ hours of play)
Fruit & veg3.5%about 28 days
Grains3.5%about 28 days
Thirst14%about 7 days (roughly 2⅓ hours of play)

A Minecraft day is 20 real minutes. Everyone starts at 100%.

Thirst

  • Heat makes you thirsty 1.65× faster, in desert, badlands, savanna and jungle biomes.
  • Cold slows thirst to 0.7×, in snowy, frozen and high mountain biomes.
  • Moving adds up to 35% more thirst, depending on how far you travel.
  • Standing in water stops thirst falling and slowly restores it, at about 1% every 10 minutes. That's a trickle, not a drink.

Drinks

DrinkThirstAlso
Water bottle+20
Milk bucket+12+4 protein
Honey bottle+4+2 fruit & veg
Carry water

Water bottles are by far the best way to stay hydrated. Five of them take you from empty to full.

What goes wrong when you run low

Effects are driven by whichever meter is lowest. They're checked every 5 seconds.

Lowest meterChance each checkEffect
26% or below12%Brief nausea (3 s) or slowness (5 s)
12% or below30%Blindness, longer nausea, or strong slowness
5% or below55%Poison, plus one of the serious effects

You'll get a quiet chat warning when a meter crosses a low milestone.

Dying

Death takes 5% off every meter, but respawning never leaves a meter below 27%.

Food values

When you eat, a note above your hotbar shows exactly what the food restored. Cooked food is much better than raw, and a stew covers several groups at once.

FoodProteinFruit & vegGrainsThirst
Cooked beef / porkchop10–––
Cooked chicken / mutton / salmon8–––
Cooked cod / rabbit6–––
Raw beef / porkchop / rabbit4–––
Raw chicken / mutton / cod / salmon3–––
Rotten flesh3–––
Rabbit stew64–3
Mushroom stew / suspicious stew17–3
Beetroot soup–8–3
Golden carrot–9–1
Golden apple–8–1
Baked potato–6––
Apple–5–1
Carrot–4–1
Melon slice–3–2
Sweet berries / glow berries–3–1
Potato (raw)–2––
Beetroot–2–1
Dried kelp–2––
Bread––7–
Pumpkin pie–46–
Cookie––4–
Cake (per slice)–13–

Any food not listed spreads its value evenly across protein, fruit and veg, and grains.

Where to find each group

  • Grains almost all come from wheat: bread, cookies, pie and cake. Wheat only grows properly in the Breadbasket, so most settlements will need to trade for it.
  • Fruit & veg: potatoes and beetroot grow in every land. Apples drop from oaks.
  • Protein: hunt and fish. Deer, boar, goats and fish are common in the wilder lands.

Commands

/statsShow your four meters in chat.
/needs hud on|offShow or hide the meters bar. It hides by itself while you're riding or sailing.