Wildlife
LiveEach region has its own designed wildlife, from red deer and wolf packs to whales, mosquitoes and the spirits of the high hills.
Vanilla's zombies, skeletons and creepers don't roam the Caeldun Isles. Each region has its own roster of creatures that fits the land, the climate and the height. Some are dangerous, some are dinner, and some are just birdsong.
Many creatures are repainted by the server's resource pack. Without it, a red deer looks like a camel and a mosquito looks like a bee.
A creature's name only shows when you look straight at it.
The Northlands & Rainlands
The wild country of the big islands and peninsulas: forest, moor and mountain.
| Creature | Where | Notes |
|---|---|---|
| Highland wolf | Woods and hills | Hunts in packs of three. Dangerous. |
| Brown bear | Woods, up to the high slopes | Big, strong, and not to be fought lightly. |
| Red deer | Woods and open hill | Skittish; runs from you. Good hunting. |
| Forest boar | Woodland | Fights back. |
| Wild goat | High ground | Screams, and unlike vanilla goats, starts the fight. |
| Red fox | Woods and edges | |
| Wildcat | Pinewood (Ardveil) | Every untamed cat in the Caeldun Isles is a wildcat. |
| Frogs & newts | Lochs, ponds and burns | Everywhere near water. |
| Giant bull frog | Waterside, Northlands | Much bigger than it has any right to be. |
| Wood spider | Forest | |
| Shore crab | Beaches | |
| Eagle | Overhead | Swoops on you like a phantom. |
| Robin, blue tit, goldfinch, greenfinch, herring gull | Everywhere | Songbirds and gulls. They drop feathers. |
Spirits of the high ground
The higher you climb, the more likely you are to meet things that aren't animals. They're peaceful until provoked.
| Spirit | Notes |
|---|---|
| Forest sprite | A small green spirit that throws magick when attacked. Often carries a gold nugget. |
| Wandering soul | A lost skeleton, unarmed and unarmoured, that hits very hard once angered. Becomes steadily more common above the treeline. |
| Soul rider | A wandering soul on a spectral steed. Rarer, and found higher still. |
The Outer Isles
| Creature | Notes |
|---|---|
| Wild sheep | Flocks on the machair and moor. |
| Wild horse & wild donkey | Herds that flee when approached. Worth catching. |
| Rabbit | |
| Barren skeleton & skeleton archer | Roam the barrens in groups. The archers shoot. |
| Barrens sprite | A small drifting ghost of the moors that closes in and strikes. |
| Native huntsman & native shaman | The islands' people. Huntsmen shoot arrows and shamans throw fire. They're at war with the bears, wolves and skeletons as well as with you. |
| Brown bear, Highland wolf | Fewer than on the mainland. |
| Shark | In the waters around Dunbarra. |
The Spiderholme Isles
| Creature | Notes |
|---|---|
| Black grouse | The only chickens in the world: game birds of the fern country. |
| Giant spider | Infests the woods of Maigor. |
| Wood spider, songbirds, gulls | |
| Whale, giant squid, squid herds | In the abyss offshore. See The open ocean. |
No wolves, no bears.
The Breadbasket
Tirwenn and Colvane are too small for large animals. There are no bears, wolves or deer, and no hostile humanoids at all. Being warm, they're a breeding ground for smaller things.
| Creature | Notes |
|---|---|
| Mosquito & mosquito swarms | Tiger-striped and bloodthirsty. They bite as they fly past. |
| Midge swarms | A west-coast summer in one creature. |
| Shore crab, rock crab | Beaches and rocks. |
| Toad, newt | Around the hundreds of ponds. |
| Palm spider | In the palms and meadows. |
| Island boar | Rare. |
| Muntjac, island fox | Small deer and foxes. |
| Falcon | Overhead. |
The Burning Isle
| Creature | Notes |
|---|---|
| Hell toad | A toad of the cinder fields. |
| Blood bat | Swarms the caves. |
| Blaze | In the deep places. |
| The dragon | Lives at the heart of the island. |
In every sea
Cod and salmon in the shallows. Over the abyss: whales, squid, giant squid and pufferfish. See The open ocean.