Settlers III WikiThe Caeldun Isles
Building

Gravity & building

Live

Anything you build has to hold itself up. Timber carries loads a long way, stone barely overhangs at all, and a badly planned roof comes down.

In Settlers III, blocks you place need support. Every placed block has to trace a path back through solid material to the natural ground. If it can't, it cracks, creaks, and after a two-second warning falls.

A stone castle is a serious achievement here. The stone is heavy to haul from the quarry, and without well-planned supports it won't stay up.

The rules

  • Straight up is free. A column or wall can be any height as long as it stands on something.
  • Sideways costs. Each block of overhang uses up some of the carrying block's reach. When it runs out, the next block falls.
  • Diagonally down works too. Stepping each course out a little (corbelling) is a real technique.
  • Hanging below is hard. Blocks hanging under a support depend on its hang strength. Stone can barely hang anything; chains and iron can.
  • Spans supported at both ends go further. Arches and bridges work because each half helps hold up the middle.
  • The block doing the carrying decides. A stone block on the end of a long oak beam is fine, because the beam still has reach to spare. A stone shelf sticking out of a stone wall runs out after a couple of blocks.
Side view: a stone block sits on the end of a long log beam and holds; a cobblestone shelf off a cobblestone column holds two blocks and the third falls.
The block doing the carrying decides. Stone on a log beam is fine; a cobblestone shelf runs out after two blocks.
Built blocks and dug mines

These support rules apply to blocks players have placed. Natural hills, cliffs and caves stay put, but mines you dig can cave in.

Material strengths

ClassBlocksReachHang
TimberLogs and wood, wooden fences and fence gates, bamboo blocks121
PlanksPlanks, wooden stairs, slabs and trapdoors: sawn timber, weaker than logs81
PropScaffolding1910
MetalIron, gold, diamond, emerald, lapis and copper blocks; chains; iron bars1912
ReinforcedObsidian, netherite blocks, reinforced deepslate2915
LatticeStone walls, ladders, nether brick fences70
MasonryBricks, polished and smooth stone, sandstone, terracotta, concrete, quartz, deepslate tiles41
Weak masonryCracked, mossy and chiselled variants20
StoneStone, deepslate, basalt, ores, most other solid blocks21
Rough stoneCobblestone, andesite, diorite, granite, tuff, blackstone20
GlassAll glass20
SoftWool, carpets, leaves, hay, moss12
SoilDirt, grass, mud, clay, farmland, snow blocks00

Reach is roughly how many blocks sideways a material can carry a load. Hang is how far below itself it can hold something up.

Side view: a stone brick shelf sticks out four blocks and the fifth falls; a log beam sticks out twelve blocks and the thirteenth falls.
Reach in practice: the same wall carries a four-block brick shelf, or a twelve-block log beam.
Logs beat planks

Whole timber (logs, fences and fence gates) carries a load 12 blocks. Sawn timber (planks, stairs, slabs) only carries it 8. Use logs and fences for beams and posts, and planks for floors and walls between them.

Building techniques that work

Timber frames

Logs and wooden fences have by far the best reach of any common material. A frame of log posts and log beams can carry a plank or stone infill, or a stone floor on top, because the beams do the carrying. Fences are as strong as logs, so they make good slim posts and railings. Most practical buildings will be timber-framed.

Arches and bridges

A span supported from both ends gets extra strength, so arches, vaults and bridges are possible even in masonry. Build from both sides and meet in the middle.

Side view: a stone brick arch bridge over water, supported from both banks.
An arch: each half helps hold up the middle, so the span goes further than either side could alone.

Props

Scaffolding is the prop: cheap, strong, and clearly a support. Use it to hold things up while you build, or leave it in place as permanent shoring.

Hanging things

To hang a lantern, a chandelier or a floor from above, use chains or iron. They're the only common blocks with real hanging strength.

Side view: a lantern hangs on a long chain from a log beam; a stone block hangs below the beam but a second stone below it falls.
Chains hang 12 blocks. Stone hangs just one.

Rafts, docks and jetties

Timber floats, logs and planks alike. Water supports timber for a short distance, so wooden jetties, rafts and pontoons work. Stone gets no help from water: you can't found a keep on a lake.

Collapses

  • Before anything falls you'll see cracks spread across it and hear creaking. You have about 2 seconds to get clear.
  • Everything that's lost support falls together.
  • Falling blocks hurt whatever they land on.
  • Blocks break as they land: stone becomes cobblestone, cobblestone becomes gravel, stone bricks crack, grass and dirt become coarse dirt, and glass shatters completely. Timber survives the fall intact.
Buildings age

Stone brick near water slowly turns mossy and cracked over time (see The living world), and weathered masonry is weaker than fresh. An old building nobody maintains can eventually come down by itself. Oxidised copper is also weaker than fresh copper.

Cave-ins

Mines you dig into natural rock can collapse. Caves and halls that were already there when the world was made are stable; only the spaces players open are judged. Cave-ins are live on the full Caeldun map.

  • Width is what matters. A tunnel 1 block wide is always safe, however tall, and so is a crossing of two of them. The wider the open span of roof you dig out, the riskier each further block you mine.
  • Height makes wide rooms worse. Up to 3 blocks of headroom is free; beyond that, a wide room gets steadily riskier.
  • Soil roofs are weaker. A roof of dirt, clay or mud is twice as likely to fall as rock.
  • Shallow digs are safe. Roofs with less than 4 blocks of cover above them aren't judged.
  • You're told the risk in chat as you dig.
Four panels: a one-wide tunnel seen from above is safe; a room with two posts is safe; a room with no posts can cave in; from the side, a fence post from floor to roof counts but one capped with planks does not.
Width is what matters. A one-wide tunnel is always safe; a wide room needs posts, and a post has to reach from the floor right up to the rock roof.

Posts

Brace the roof with posts: a column of wooden fence, logs or scaffolding standing on the floor and pressed right up against the rock roof. A post braces the roof within about 4 blocks of it (posts every 8 blocks cover a tunnel). Planks don't count, and a post that stops short of the roof holds nothing.

RoofRiskWhat falls
Braced by a postA tenth of normalAt most a stone or three
No post nearbyUp to doubleUsually a few stones, but sometimes a real collapse of up to 24 blocks

Falling rock does 3 damage per block to anyone underneath. You get a crack-and-creak warning first: 1.5 seconds for a small fall, 3 seconds for a big one. Jamming a post in during the warning still saves it.

Protected land

Collapses respect protected regions and claims. They won't tear through land you aren't allowed to build in.